46#include <Qt3DExtras/QPhongMaterial>
47#include <Qt3DRender/QRenderSettings>
48#include <QOpenGLContext>
49#include <QOpenGLFunctions>
50#include <Qt3DLogic/QFrameAction>
53#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
54#include <Qt3DRender/QBuffer>
57#include <Qt3DCore/QBuffer>
67 Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.
renderSettings()->renderPolicy();
68 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
71 Qt3DLogic::QFrameAction *frameAction =
new Qt3DLogic::QFrameAction();
72 scene->addComponent( frameAction );
74 QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
76 scene->removeComponent( frameAction );
77 frameAction->deleteLater();
88 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
92 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
98 QMetaObject::Connection conn2;
100 auto requestImageFcn = [&engine, scene] {
103 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
120 QObject::disconnect( conn1 );
122 QObject::disconnect( conn2 );
124 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
134 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
136 auto requestImageFcn = [&engine, scene] {
139 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
144 auto saveImageFcn = [&evLoop, &resImage](
const QImage &img ) {
150 QMetaObject::Connection conn2;
166 QObject::disconnect( conn1 );
168 QObject::disconnect( conn2 );
170 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
177 long long usedGpuMemory = 0;
180 usedGpuMemory += buffer->data().size();
182 for ( Qt3DRender::QTexture2D *tex : entity->findChildren<Qt3DRender::QTexture2D *>() )
185 usedGpuMemory += tex->width() * tex->height() * 4;
187 return usedGpuMemory / 1024.0 / 1024.0;
193 if ( animationSettings.
keyFrames().size() < 2 )
195 error = QObject::tr(
"Unable to export 3D animation. Add at least 2 keyframes" );
199 const float duration = animationSettings.
duration();
202 error = QObject::tr(
"Unable to export 3D animation (invalid duration)." );
208 const int totalFrames =
static_cast<int>( duration * framesPerSecond );
210 if ( fileNameTemplate.isEmpty() )
212 error = QObject::tr(
"Filename template is empty" );
216 const int numberOfDigits = fileNameTemplate.count( QLatin1Char(
'#' ) );
217 if ( numberOfDigits < 0 )
219 error = QObject::tr(
"Wrong filename template format (must contain #)" );
222 const QString token( numberOfDigits, QLatin1Char(
'#' ) );
223 if ( !fileNameTemplate.contains( token ) )
225 error = QObject::tr(
"Filename template must contain all # placeholders in one continuous group." );
229 if ( !QDir().exists( outputDirectory ) )
231 if ( !QDir().mkpath( outputDirectory ) )
233 error = QObject::tr(
"Output directory could not be created." );
243 engine.
renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );
245 while ( time <= duration )
251 error = QObject::tr(
"Export canceled" );
254 feedback->
setProgress( frameNo /
static_cast<double>( totalFrames ) * 100 );
261 QString fileName( fileNameTemplate );
262 const QString frameNoPaddedLeft( QStringLiteral(
"%1" ).arg( frameNo, numberOfDigits, 10, QChar(
'0' ) ) );
263 fileName.replace( token, frameNoPaddedLeft );
264 const QString path = QDir( outputDirectory ).filePath( fileName );
270 time += 1.0f /
static_cast<float>( framesPerSecond );
279 if ( maxError <= 0 || tileResolution <= 0 || tile0width <= 0 )
286 const double zoomLevel = -log( tileResolution * maxError / tile0width ) / log( 2 );
287 return round( zoomLevel );
295 return QStringLiteral(
"absolute" );
297 return QStringLiteral(
"relative" );
299 return QStringLiteral(
"terrain" );
307 if ( str == QLatin1String(
"absolute" ) )
309 else if ( str == QLatin1String(
"terrain" ) )
321 return QStringLiteral(
"vertex" );
323 return QStringLiteral(
"centroid" );
331 if ( str == QLatin1String(
"vertex" ) )
342 return QStringLiteral(
"no-culling" );
344 return QStringLiteral(
"front" );
346 return QStringLiteral(
"back" );
348 return QStringLiteral(
"front-and-back" );
355 if ( str == QLatin1String(
"front" ) )
357 else if ( str == QLatin1String(
"back" ) )
359 else if ( str == QLatin1String(
"front-and-back" ) )
415 pt.
setX( lineString->
xAt( i ) );
416 pt.
setY( lineString->
yAt( i ) );
420 pt.
set( centroid.
x(), centroid.
y() );
438 geomZ = lineString->
zAt( i );
446 lineString->
setZAt( i, z );
453 if ( !polygon->
is3D() )
468 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
472 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
477 QgsLineString *lineString = qgsgeometry_cast<QgsLineString *>( curve );
481 clampAltitudes( lineString, altClamp, altBind, centroid, offset, context );
489 const float *d = m.constData();
492 for (
int i = 0; i < 16; ++i )
493 elems << QString::number( d[i] );
494 return elems.join(
' ' );
501 QStringList elems = str.split(
' ' );
502 for (
int i = 0; i < 16; ++i )
503 d[i] = elems[i].toFloat();
529 h = terrainZ + geomZ;
532 positions.append( QVector3D(
533 static_cast<float>( pt.
x() - chunkOrigin.
x() ),
534 static_cast<float>( pt.
y() - chunkOrigin.
y() ),
537 QgsDebugMsgLevel( QStringLiteral(
"%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
546static inline uint outcode( QVector4D v )
556 if ( v.x() < -v.w() )
560 if ( v.y() < -v.w() )
564 if ( v.z() < -v.w() )
586 for (
int i = 0; i < 8; ++i )
588 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
589 const QVector4D pc = viewProjectionMatrix * p;
593 out = out & outcode( pc );
600 return QgsVector3D( mapCoords.
x() - origin.
x(), mapCoords.
y() - origin.
y(), mapCoords.
z() - origin.
z() );
605 return QgsVector3D( worldCoords.
x() + origin.
x(), worldCoords.
y() + origin.
y(), worldCoords.
z() + origin.
z() );
623 QgsDebugError( QStringLiteral(
"3D utils: transformation of extent failed: " ) + extentMapCrs.
toString( -1 ) );
647 QgsAABB rootBbox( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMin3D.
z(), worldExtentMax3D.
x(), worldExtentMax3D.
y(), worldExtentMax3D.
z() );
658 return QgsAABB(
static_cast<float>( worldExtentMin3D.
x() ),
static_cast<float>( worldExtentMin3D.
y() ),
static_cast<float>( worldExtentMin3D.
z() ),
static_cast<float>( worldExtentMax3D.
x() ),
static_cast<float>( worldExtentMax3D.
y() ),
static_cast<float>( worldExtentMax3D.
z() ) );
665 const QgsRectangle extentMap( worldExtentMin3D.
x(), worldExtentMin3D.
y(), worldExtentMax3D.
x(), worldExtentMax3D.
y() );
682 mapPoint2.
set( pt.
x(), pt.
y(), mapPoint1.
z() );
701 zMin = std::numeric_limits<double>::max();
702 zMax = std::numeric_limits<double>::lowest();
711 const double z = ( *vit ).z();
719 if ( zMin == std::numeric_limits<double>::max() && zMax == std::numeric_limits<double>::lowest() )
747 const QVector3D deviceCoords( point.x(), point.y(), 0.0 );
749 const QVector3D normDeviceCoords( 2.0 * deviceCoords.x() / windowSize.width() - 1.0f, 1.0f - 2.0 * deviceCoords.y() / windowSize.height(), camera->nearPlane() );
751 const QVector4D rayClip( normDeviceCoords.x(), normDeviceCoords.y(), -1.0, 0.0 );
753 const QMatrix4x4 invertedProjMatrix = camera->projectionMatrix().inverted();
754 const QMatrix4x4 invertedViewMatrix = camera->viewMatrix().inverted();
757 QVector4D rayDirView = invertedProjMatrix * rayClip;
759 const QVector4D rayOriginWorld = invertedViewMatrix * QVector4D( 0.0f, 0.0f, 0.0f, 1.0f );
762 rayDirView.setZ( -1.0f );
763 rayDirView.setW( 0.0f );
764 const QVector4D rayDirWorld4D = invertedViewMatrix * rayDirView;
765 QVector3D rayDirWorld( rayDirWorld4D.x(), rayDirWorld4D.y(), rayDirWorld4D.z() );
766 rayDirWorld = rayDirWorld.normalized();
768 return QgsRay3D( QVector3D( rayOriginWorld ), rayDirWorld );
773 double dNear = camera->nearPlane();
774 double dFar = camera->farPlane();
775 double distance = ( 2.0 * dNear * dFar ) / ( dFar + dNear - ( depth * 2 - 1 ) * ( dFar - dNear ) );
778 double dot = QVector3D::dotProduct( ray.
direction(), camera->viewVector().normalized() );
788 pitch = qRadiansToDegrees( qAcos( vect.y() ) );
789 yaw = qRadiansToDegrees( qAtan2( -vect.z(), vect.x() ) ) + 90;
794 return QVector2D( screenXY.x() / winSize.width(), 1 - screenXY.y() / winSize.width() );
799 return QVector2D( textureXY.x() * winSize.width(), ( 1 - textureXY.y() ) * winSize.height() );
807 std::unique_ptr<QgsPointCloud3DSymbol> symbol3D;
808 if ( renderer->
type() == QLatin1String(
"ramp" ) )
811 symbol3D = std::make_unique<QgsColorRampPointCloud3DSymbol>();
817 else if ( renderer->
type() == QLatin1String(
"rgb" ) )
820 symbol3D = std::make_unique<QgsRgbPointCloud3DSymbol>();
830 else if ( renderer->
type() == QLatin1String(
"classified" ) )
833 symbol3D = std::make_unique<QgsClassificationPointCloud3DSymbol>();
841 auto renderer3D = std::make_unique<QgsPointCloudLayer3DRenderer>();
842 renderer3D->setSymbol( symbol3D.release() );
851 QHash<QgsMapLayer *, QVector<QgsRayCastingUtils::RayHit>> results;
852 const QList<QgsMapLayer *> keys = scene->
layers();
855 Qt3DCore::QEntity *entity = scene->
layerEntity( layer );
857 if ( QgsChunkedEntity *chunkedEntity = qobject_cast<QgsChunkedEntity *>( entity ) )
859 const QVector<QgsRayCastingUtils::RayHit> result = chunkedEntity->rayIntersection( r, context );
860 if ( !result.isEmpty() )
861 results[layer] = result;
866 const QVector<QgsRayCastingUtils::RayHit> result = terrain->rayIntersection( r, context );
867 if ( !result.isEmpty() )
868 results[
nullptr] = result;
870 if ( QgsGlobeEntity *globe = scene->
globeEntity() )
872 const QVector<QgsRayCastingUtils::RayHit> result = globe->rayIntersection( r, context );
873 if ( !result.isEmpty() )
874 results[
nullptr] = result;
901 float phi = epsilon *
static_cast<float>( screenSize ) /
static_cast<float>( 2 * distance * tan( fov * M_PI / ( 2 * 180 ) ) );
910 for (
int i = 0; i < 8; ++i )
912 const QVector4D p( ( ( i >> 0 ) & 1 ) ? bbox.
xMin : bbox.
xMax, ( ( i >> 1 ) & 1 ) ? bbox.
yMin : bbox.
yMax, ( ( i >> 2 ) & 1 ) ? bbox.
zMin : bbox.
zMax, 1 );
914 const QVector4D pc = viewMatrix * p;
916 const float dst = -pc.z();
917 fnear = std::min( fnear, dst );
918 ffar = std::max( ffar, dst );
927 return Qt3DRender::QCullFace::NoCulling;
929 return Qt3DRender::QCullFace::Front;
931 return Qt3DRender::QCullFace::Back;
933 return Qt3DRender::QCullFace::FrontAndBack;
935 return Qt3DRender::QCullFace::NoCulling;
945 QStringList defineLines;
946 for (
const QString &define : defines )
947 defineLines +=
"#define " + define +
"\n";
949 QString definesText = defineLines.join( QString() );
951 QByteArray newShaderCode = shaderCode;
952 int versionIndex = shaderCode.indexOf(
"#version " );
953 int insertionIndex = versionIndex == -1 ? 0 : shaderCode.indexOf(
'\n', versionIndex + 1 ) + 1;
954 newShaderCode.insert( insertionIndex, definesText.toLatin1() );
955 return newShaderCode;
960 QByteArray newShaderCode = shaderCode;
962 for (
const QString &define : defines )
964 const QString defineLine =
"#define " + define +
"\n";
965 const int defineLineIndex = newShaderCode.indexOf( defineLine.toUtf8() );
966 if ( defineLineIndex != -1 )
968 newShaderCode.remove( defineLineIndex, defineLine.size() );
972 return newShaderCode;
980 const float *md = matrix.data();
981 const float sx = QVector3D( md[0], md[1], md[2] ).length();
982 const float sy = QVector3D( md[4], md[5], md[6] ).length();
983 const float sz = QVector3D( md[8], md[9], md[10] ).length();
995 const QMatrix3x3 rot3x3( rd );
997 scale = QVector3D( sx, sy, sz );
998 rotation = QQuaternion::fromRotationMatrix( rot3x3 );
999 translation = QVector3D( md[12], md[13], md[14] );
1006 QOpenGLContext context;
1007 context.setFormat( QSurfaceFormat::defaultFormat() );
1008 if ( context.create() )
1010 if ( context.makeCurrent( surface ) )
1012 QOpenGLFunctions *funcs = context.functions();
1013 funcs->glGetIntegerv( GL_MAX_CLIP_PLANES, &numPlanes );
1022 return QQuaternion::fromAxisAndAngle( QVector3D( 0, 0, 1 ), headingAngle ) * QQuaternion::fromAxisAndAngle( QVector3D( 1, 0, 0 ), pitchAngle );
1030 const float pointDistance = ( cameraController->
camera()->farPlane() + cameraController->
camera()->nearPlane() ) / 2;
1031 const QVector3D worldPoint = ray.
origin() + pointDistance * ray.
direction().normalized();
1033 const QgsPoint mapPoint( mapTransform.
x(), mapTransform.
y(), mapTransform.
z() );
1038void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ )
1040 const QVector3D cameraPos = camera->position();
1041 const QMatrix4x4 projectionMatrix = camera->projectionMatrix();
1042 const QMatrix4x4 viewMatrix = camera->viewMatrix();
1044 QVector4D viewCenter = viewMatrix * QVector4D( camera->viewCenter(), 1.0f );
1045 viewCenter /= viewCenter.w();
1046 viewCenter = projectionMatrix * viewCenter;
1047 viewCenter /= viewCenter.w();
1048 depth = viewCenter.z();
1049 QVector<QVector3D> viewFrustumPoints = {
1050 QVector3D( 0.0f, 0.0f, depth ),
1051 QVector3D( 0.0f, 1.0f, depth ),
1052 QVector3D( 1.0f, 0.0f, depth ),
1053 QVector3D( 1.0f, 1.0f, depth ),
1054 QVector3D( 0.0f, 0.0f, 0 ),
1055 QVector3D( 0.0f, 1.0f, 0 ),
1056 QVector3D( 1.0f, 0.0f, 0 ),
1057 QVector3D( 1.0f, 1.0f, 0 )
1059 maxX = std::numeric_limits<float>::lowest();
1060 maxY = std::numeric_limits<float>::lowest();
1061 maxZ = std::numeric_limits<float>::lowest();
1062 minX = std::numeric_limits<float>::max();
1063 minY = std::numeric_limits<float>::max();
1064 minZ = std::numeric_limits<float>::max();
1065 for (
int i = 0; i < viewFrustumPoints.size(); ++i )
1068 viewFrustumPoints[i] = viewFrustumPoints[i].unproject( viewMatrix, projectionMatrix, QRect( 0, 0, 1, 1 ) );
1069 minX = std::min( minX, viewFrustumPoints[i].x() );
1070 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1071 minY = std::min( minY, viewFrustumPoints[i].y() );
1072 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1073 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1074 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1079 const QVector3D pt = cameraPos;
1080 const QVector3D vect = ( viewFrustumPoints[i] - pt ).normalized();
1081 float t = ( z - pt.z() ) / vect.z();
1083 t = maxRenderingDistance;
1085 t = std::min( t, maxRenderingDistance );
1086 viewFrustumPoints[i] = pt + t * vect;
1087 minX = std::min( minX, viewFrustumPoints[i].x() );
1088 maxX = std::max( maxX, viewFrustumPoints[i].x() );
1089 minY = std::min( minY, viewFrustumPoints[i].y() );
1090 maxY = std::max( maxY, viewFrustumPoints[i].y() );
1091 minZ = std::min( minZ, viewFrustumPoints[i].z() );
1092 maxZ = std::max( maxZ, viewFrustumPoints[i].z() );
1038void Qgs3DUtils::calculateViewExtent(
const Qt3DRender::QCamera *camera,
float maxRenderingDistance,
float z,
float &minX,
float &maxX,
float &minY,
float &maxY,
float &minZ,
float &maxZ ) {
…}
1100 return QList<QVector4D>();
1102 QgsVector3D lineDirection( endPoint - startPoint );
1105 const QgsVector3D linePerp( lineDirection2DPerp.
x(), lineDirection2DPerp.
y(), 0 );
1107 QList<QVector4D> clippingPlanes;
1109 double originDistance;
1113 planePoint = startPoint;
1115 clippingPlanes << QVector4D( static_cast<float>( lineDirection.
x() ),
static_cast<float>( lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1118 planePoint = startPoint + linePerp * distance;
1120 clippingPlanes << QVector4D( static_cast<float>( -linePerp.
x() ),
static_cast<float>( -linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1123 planePoint = endPoint;
1125 clippingPlanes << QVector4D( static_cast<float>( -lineDirection.
x() ),
static_cast<float>( -lineDirection.
y() ), 0,
static_cast<float>( -originDistance ) );
1128 planePoint = startPoint - linePerp * distance;
1130 clippingPlanes << QVector4D( static_cast<float>( linePerp.
x() ),
static_cast<float>( linePerp.
y() ), 0,
static_cast<float>( -originDistance ) );
1132 return clippingPlanes;
1142 QgsVector linePerpVec( ( endPoint - startPoint ).x(), ( endPoint - startPoint ).y() );
1144 const QgsVector3D linePerpVec3D( linePerpVec.
x(), linePerpVec.
y(), 0 );
1145 QgsVector3D middle( startPoint + ( endPoint - startPoint ) / 2 );
1147 double elevationRangeHalf;
1148 elevationRange.
isInfinite() ? elevationRangeHalf = 0 : elevationRangeHalf = ( elevationRange.
upper() - elevationRange.
lower() ) / 2;
1149 const double side = std::max( middle.
distance( startPoint ), elevationRangeHalf );
1150 const double distance = ( side / std::tan( fieldOfView / 2 * M_PI / 180 ) ) * 1.05;
1158 float yawAngle =
static_cast<float>( acos(
QgsVector3D::dotProduct( linePerpVec3D, northDirectionVec ) ) * 180 / M_PI );
1162 yawAngle = 360 - yawAngle;
AltitudeClamping
Altitude clamping.
@ Relative
Elevation is relative to terrain height (final elevation = terrain elevation + feature elevation)
@ Terrain
Elevation is clamped to terrain (final elevation = terrain elevation)
@ Absolute
Elevation is taken directly from feature and is independent of terrain height (final elevation = feat...
AltitudeBinding
Altitude binding.
@ Centroid
Clamp just centroid of feature.
@ Vertex
Clamp every vertex of feature.
Holds information about animation in 3D view.
Keyframe interpolate(float time) const
Interpolates camera position and rotation at the given point in time.
float duration() const
Returns duration of the whole animation in seconds.
Keyframes keyFrames() const
Returns keyframes of the animation.
Entity that encapsulates our 3D scene - contains all other entities (such as terrain) as children.
QgsGlobeEntity * globeEntity()
Returns globe entity (may be nullptr if not using globe scene, terrain rendering is disabled or when ...
QgsCameraController * cameraController() const
Returns camera controller.
@ Ready
The scene is fully loaded/updated.
QgsTerrainEntity * terrainEntity()
Returns terrain entity (may be nullptr if using globe scene, terrain rendering is disabled or when te...
Qt3DCore::QEntity * layerEntity(QgsMapLayer *layer) const
Returns the entity belonging to layer.
void sceneStateChanged()
Emitted when the scene's state has changed.
SceneState sceneState() const
Returns the current state of the scene.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
Rendering context for preparation of 3D entities.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
static const char * PROP_NAME_3D_RENDERER_FLAG
Qt property name to hold the 3D geometry renderer flag.
CullingMode
Triangle culling mode.
@ FrontAndBack
Will not render anything.
@ NoCulling
Will render both front and back faces of triangles.
@ Front
Will render only back faces of triangles.
@ Back
Will render only front faces of triangles (recommended when input data are consistent)
static QgsVector3D transformWorldCoordinates(const QgsVector3D &worldPoint1, const QgsVector3D &origin1, const QgsCoordinateReferenceSystem &crs1, const QgsVector3D &origin2, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Transforms a world point from (origin1, crs1) to (origin2, crs2)
static QQuaternion rotationFromPitchHeadingAngles(float pitchAngle, float headingAngle)
Returns rotation quaternion that performs rotation around X axis by pitchAngle, followed by rotation ...
static QByteArray removeDefinesFromShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Removes some define macros from a shader source code.
static Qt3DRender::QCullFace::CullingMode qt3DcullingMode(Qgs3DTypes::CullingMode mode)
Converts Qgs3DTypes::CullingMode mode into its Qt3D equivalent.
static QList< QVector4D > lineSegmentToClippingPlanes(const QgsVector3D &startPoint, const QgsVector3D &endPoint, double distance, const QgsVector3D &origin)
Returns a list of 4 planes derived from a line extending from startPoint to endPoint.
static Qgs3DTypes::CullingMode cullingModeFromString(const QString &str)
Converts a string to a value from CullingMode enum.
static Qgis::AltitudeClamping altClampingFromString(const QString &str)
Converts a string to a value from AltitudeClamping enum.
static QString matrix4x4toString(const QMatrix4x4 &m)
Converts a 4x4 transform matrix to a string.
static QgsRectangle worldToMapExtent(const QgsAABB &bbox, const QgsVector3D &mapOrigin)
Converts axis aligned bounding box in 3D world coordinates to extent in map coordinates.
static QgsRectangle worldToLayerExtent(const QgsAABB &bbox, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts axis aligned bounding box in 3D world coordinates to extent in map layer CRS.
static void pitchAndYawFromViewVector(QVector3D vect, double &pitch, double &yaw)
Function used to extract the pitch and yaw (also known as heading) angles in degrees from the view ve...
static void decomposeTransformMatrix(const QMatrix4x4 &matrix, QVector3D &translation, QQuaternion &rotation, QVector3D &scale)
Tries to decompose a 4x4 transform matrix into translation, rotation and scale components.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static QgsAABB layerToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsCoordinateReferenceSystem &layerCrs, const QgsVector3D &mapOrigin, const QgsCoordinateReferenceSystem &mapCrs, const QgsCoordinateTransformContext &context)
Converts extent (in map layer's CRS) to axis aligned bounding box in 3D world coordinates.
static Qgis::AltitudeBinding altBindingFromString(const QString &str)
Converts a string to a value from AltitudeBinding enum.
static double calculateEntityGpuMemorySize(Qt3DCore::QEntity *entity)
Calculates approximate usage of GPU memory by an entity.
static QString cullingModeToString(Qgs3DTypes::CullingMode mode)
Converts a value from CullingMode enum to a string.
static QHash< QgsMapLayer *, QVector< QgsRayCastingUtils::RayHit > > castRay(Qgs3DMapScene *scene, const QgsRay3D &ray, const QgsRayCastingUtils::RayCastContext &context)
Casts a ray through the scene and returns information about the intersecting entities (ray uses World...
static bool isCullable(const QgsAABB &bbox, const QMatrix4x4 &viewProjectionMatrix)
Returns true if bbox is completely outside the current viewing volume.
static QVector2D screenToTextureCoordinates(QVector2D screenXY, QSize winSize)
Converts from screen coordinates to texture coordinates.
static float screenSpaceError(float epsilon, float distance, int screenSize, float fov)
This routine approximately calculates how an error (epsilon) of an object in world coordinates at giv...
static void estimateVectorLayerZRange(QgsVectorLayer *layer, double &zMin, double &zMax)
Try to estimate range of Z values used in the given vector layer and store that in zMin and zMax.
static QgsPoint screenPointToMapCoordinates(const QPoint &screenPoint, QSize size, const QgsCameraController *cameraController, const Qgs3DMapSettings *mapSettings)
Transform the given screen point to QgsPoint in map coordinates.
static QgsPhongMaterialSettings phongMaterialFromQt3DComponent(Qt3DExtras::QPhongMaterial *material)
Returns phong material settings object based on the Qt3D material.
static QString altClampingToString(Qgis::AltitudeClamping altClamp)
Converts a value from AltitudeClamping enum to a string.
static QgsRectangle tryReprojectExtent2D(const QgsRectangle &extent, const QgsCoordinateReferenceSystem &crs1, const QgsCoordinateReferenceSystem &crs2, const QgsCoordinateTransformContext &context)
Reprojects extent from crs1 to crs2 coordinate reference system with context context.
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
static QMatrix4x4 stringToMatrix4x4(const QString &str)
Convert a string to a 4x4 transform matrix.
static QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords, const QgsVector3D &origin)
Converts 3D world coordinates to map coordinates (applies offset)
static QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords, const QgsVector3D &origin)
Converts map coordinates to 3D world coordinates (applies offset)
static QVector2D textureToScreenCoordinates(QVector2D textureXY, QSize winSize)
Converts from texture coordinates coordinates to screen coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static bool exportAnimation(const Qgs3DAnimationSettings &animationSettings, Qgs3DMapSettings &mapSettings, int framesPerSecond, const QString &outputDirectory, const QString &fileNameTemplate, const QSize &outputSize, QString &error, QgsFeedback *feedback=nullptr)
Captures 3D animation frames to the selected folder.
static QVector3D screenPointToWorldPos(const QPoint &screenPoint, double depth, const QSize &screenSize, Qt3DRender::QCamera *camera)
Converts the clicked mouse position to the corresponding 3D world coordinates.
static void waitForFrame(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Waits for a frame to be rendered.
static float clampAltitude(const QgsPoint &p, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, float offset, const QgsPoint ¢roid, const Qgs3DRenderContext &context)
Clamps altitude of a vertex according to the settings, returns Z value.
static QString altBindingToString(Qgis::AltitudeBinding altBind)
Converts a value from AltitudeBinding enum to a string.
static void clampAltitudes(QgsLineString *lineString, Qgis::AltitudeClamping altClamp, Qgis::AltitudeBinding altBind, const QgsPoint ¢roid, float offset, const Qgs3DRenderContext &context)
Clamps altitude of vertices of a linestring according to the settings.
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static QImage captureSceneImage(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures image of the current 3D scene of a 3D engine.
static QgsCameraPose lineSegmentToCameraPose(const QgsVector3D &startPoint, const QgsVector3D &endPoint, const QgsDoubleRange &elevationRange, float fieldOfView, const QgsVector3D &worldOrigin)
Returns the camera pose for a camera looking at mid-point between startPoint and endPoint.
static void calculateViewExtent(const Qt3DRender::QCamera *camera, float maxRenderingDistance, float z, float &minX, float &maxX, float &minY, float &maxY, float &minZ, float &maxZ)
Computes the portion of the Y=y plane the camera is looking at.
static std::unique_ptr< QgsPointCloudLayer3DRenderer > convert2DPointCloudRendererTo3D(QgsPointCloudRenderer *renderer)
Creates a QgsPointCloudLayer3DRenderer matching the symbol settings of a given QgsPointCloudRenderer.
static void extractPointPositions(const QgsFeature &f, const Qgs3DRenderContext &context, const QgsVector3D &chunkOrigin, Qgis::AltitudeClamping altClamp, QVector< QVector3D > &positions)
Calculates (x,y,z) positions of (multi)point from the given feature.
static QImage captureSceneDepthBuffer(QgsAbstract3DEngine &engine, Qgs3DMapScene *scene)
Captures the depth buffer of the current 3D scene of a 3D engine.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
static QgsExpressionContext globalProjectLayerExpressionContext(QgsVectorLayer *layer)
Returns expression context for use in preparation of 3D data of a layer.
Axis-aligned bounding box - in world coords.
Base class for 3D engine implementation.
void requestCaptureImage()
Starts a request for an image rendered by the engine.
void requestDepthBufferCapture()
Starts a request for an image containing the depth buffer data of the engine.
void imageCaptured(const QImage &image)
Emitted after a call to requestCaptureImage() to return the captured image.
void depthBufferCaptured(const QImage &image)
Emitted after a call to requestDepthBufferCapture() to return the captured depth buffer.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Abstract base class for all geometries.
vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
bool is3D() const
Returns true if the geometry is 3D and contains a z-value.
vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
virtual QgsPoint centroid() const
Returns the centroid of the geometry.
double verticalScale() const
Returns the vertical scale (exaggeration) for terrain.
A 3-dimensional box composed of x, y, z coordinates.
double yMaximum() const
Returns the maximum y value.
double xMinimum() const
Returns the minimum x value.
double zMaximum() const
Returns the maximum z value.
double xMaximum() const
Returns the maximum x value.
double zMinimum() const
Returns the minimum z value.
double yMinimum() const
Returns the minimum y value.
Object that controls camera movement based on user input.
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
void setLookingAtPoint(const QgsVector3D &point, float distance, float pitch, float yaw)
Sets the complete camera configuration: the point towards it is looking (in 3D world coordinates),...
Encapsulates camera pose in a 3D scene.
void setPitchAngle(float pitch)
Sets pitch angle in degrees.
void setCenterPoint(const QgsVector3D &point)
Sets center point (towards which point the camera is looking)
void setHeadingAngle(float heading)
Sets heading (yaw) angle in degrees.
void setDistanceFromCenterPoint(float distance)
Sets distance of the camera from the center point.
3D symbol that draws point cloud geometries as 3D objects using classification of the dataset.
void setCategoriesList(const QgsPointCloudCategoryList &categories)
Sets the list of categories of the classification.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
3D symbol that draws point cloud geometries as 3D objects using color ramp shader.
void setAttribute(const QString &attribute)
Sets the attribute used to select the color of the point cloud.
void setColorRampShaderMinMax(double min, double max)
Sets the minimum and maximum values used when classifying colors in the color ramp shader.
void setColorRampShader(const QgsColorRampShader &colorRampShader)
Sets the color ramp shader used to render the point cloud.
Handles contrast enhancement and clipping.
Represents a coordinate reference system (CRS).
Contains information about the context in which a coordinate transform is executed.
Custom exception class for Coordinate Reference System related exceptions.
int numInteriorRings() const
Returns the number of interior rings contained with the curve polygon.
bool addZValue(double zValue=0) override
Adds a z-dimension to the geometry, initialized to a preset value.
const QgsCurve * exteriorRing() const
Returns the curve polygon's exterior ring.
const QgsCurve * interiorRing(int i) const
Retrieves an interior ring from the curve polygon.
Abstract base class for curved geometry type.
QgsRange which stores a range of double values.
bool isInfinite() const
Returns true if the range consists of all possible values.
static QgsExpressionContextScope * projectScope(const QgsProject *project)
Creates a new scope which contains variables and functions relating to a QGIS project.
static QgsExpressionContextScope * layerScope(const QgsMapLayer *layer)
Creates a new scope which contains variables and functions relating to a QgsMapLayer.
static QgsExpressionContextScope * globalScope()
Creates a new scope which contains variables and functions relating to the global QGIS context.
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
Wrapper for iterator of features from vector data provider or vector layer.
bool nextFeature(QgsFeature &f)
Fetch next feature and stores in f, returns true on success.
Wraps a request for features to a vector layer (or directly its vector data provider).
The feature class encapsulates a single feature including its unique ID, geometry and a list of field...
Base class for feedback objects to be used for cancellation of something running in a worker thread.
bool isCanceled() const
Tells whether the operation has been canceled already.
void setProgress(double progress)
Sets the current progress for the feedback object.
A geometry is the spatial representation of a feature.
const QgsAbstractGeometry * constGet() const
Returns a non-modifiable (const) reference to the underlying abstract geometry primitive.
QgsAbstractGeometry::vertex_iterator vertices_begin() const
Returns STL-style iterator pointing to the first vertex of the geometry.
QgsAbstractGeometry::vertex_iterator vertices_end() const
Returns STL-style iterator pointing to the imaginary vertex after the last vertex of the geometry.
Line string geometry type, with support for z-dimension and m-values.
int nCoordinates() const override
Returns the number of nodes contained in the geometry.
double yAt(int index) const override
Returns the y-coordinate of the specified node in the line string.
void setZAt(int index, double z)
Sets the z-coordinate of the specified node in the line string.
double zAt(int index) const override
Returns the z-coordinate of the specified node in the line string.
double xAt(int index) const override
Returns the x-coordinate of the specified node in the line string.
Base class for all map layer types.
Off-screen 3D engine implementation.
void setSize(QSize s) override
Sets the size of the rendering area (in pixels)
void setRootEntity(Qt3DCore::QEntity *root) override
Sets root entity of the 3D scene.
Qt3DRender::QRenderSettings * renderSettings() override
Returns access to the engine's render settings (the frame graph can be accessed from here)
Basic shading material used for rendering based on the Phong shading model with three color component...
void setDiffuse(const QColor &diffuse)
Sets diffuse color component.
void setShininess(double shininess)
Sets shininess of the surface.
void setAmbient(const QColor &ambient)
Sets ambient color component.
void setSpecular(const QColor &specular)
Sets specular color component.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
double maximum() const
Returns the maximum value for attributes which will be used by the color ramp shader.
QgsColorRampShader colorRampShader() const
Returns the color ramp shader function used to visualize the attribute.
double minimum() const
Returns the minimum value for attributes which will be used by the color ramp shader.
QString attribute() const
Returns the attribute to use for the renderer.
Renders point clouds by a classification attribute.
QString attribute() const
Returns the attribute to use for the renderer.
QgsPointCloudCategoryList categories() const
Returns the classification categories used for rendering.
Abstract base class for 2d point cloud renderers.
virtual QString type() const =0
Returns the identifier of the renderer type.
An RGB renderer for 2d visualisation of point clouds using embedded red, green and blue attributes.
QString redAttribute() const
Returns the attribute to use for the red channel.
QString greenAttribute() const
Returns the attribute to use for the green channel.
const QgsContrastEnhancement * greenContrastEnhancement() const
Returns the contrast enhancement to use for the green channel.
QString blueAttribute() const
Returns the attribute to use for the blue channel.
const QgsContrastEnhancement * blueContrastEnhancement() const
Returns the contrast enhancement to use for the blue channel.
const QgsContrastEnhancement * redContrastEnhancement() const
Returns the contrast enhancement to use for the red channel.
void setY(double y)
Sets the y value of the point.
void set(double x, double y)
Sets the x and y value of the point.
void setX(double x)
Sets the x value of the point.
Point geometry type, with support for z-dimension and m-values.
static QgsProject * instance()
Returns the QgsProject singleton instance.
T lower() const
Returns the lower bound of the range.
T upper() const
Returns the upper bound of the range.
A representation of a ray in 3D.
QVector3D origin() const
Returns the origin of the ray.
QVector3D direction() const
Returns the direction of the ray see setDirection()
A rectangle specified with double values.
Q_INVOKABLE QString toString(int precision=16) const
Returns a string representation of form xmin,ymin : xmax,ymax Coordinates will be truncated to the sp...
3D symbol that draws point cloud geometries as 3D objects using RGB colors in the dataset.
void setBlueAttribute(const QString &attribute)
Sets the attribute to use for the blue channel.
void setGreenContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the green channel.
void setGreenAttribute(const QString &attribute)
Sets the attribute to use for the green channel.
void setBlueContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the blue channel.
void setRedContrastEnhancement(QgsContrastEnhancement *enhancement SIP_TRANSFER)
Sets the contrast enhancement to use for the red channel.
void setRedAttribute(const QString &attribute)
Sets the attribute to use for the red channel.
virtual float heightAt(double x, double y, const Qgs3DRenderContext &context) const
Returns height at (x,y) in map's CRS.
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
double y() const
Returns Y coordinate.
double z() const
Returns Z coordinate.
void setZ(double z)
Sets Z coordinate.
double distance(const QgsVector3D &other) const
Returns the distance with the other QgsVector3D.
static double dotProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the dot product of two vectors.
double x() const
Returns X coordinate.
void normalize()
Normalizes the current vector in place.
static QgsVector3D crossProduct(const QgsVector3D &v1, const QgsVector3D &v2)
Returns the cross product of two vectors.
void set(double x, double y, double z)
Sets vector coordinates.
Represents a vector layer which manages a vector based dataset.
QgsFeatureIterator getFeatures(const QgsFeatureRequest &request=QgsFeatureRequest()) const FINAL
Queries the layer for features specified in request.
Q_INVOKABLE Qgis::WkbType wkbType() const FINAL
Returns the WKBType or WKBUnknown in case of error.
Represent a 2-dimensional vector.
double y() const
Returns the vector's y-component.
QgsVector normalized() const
Returns the vector's normalized (or "unit") vector (ie same angle but length of 1....
QgsVector perpVector() const
Returns the perpendicular vector to this vector (rotated 90 degrees counter-clockwise)
double x() const
Returns the vector's x-component.
static bool hasZ(Qgis::WkbType type)
Tests whether a WKB type contains the z-dimension.
#define BUILTIN_UNREACHABLE
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QBuffer Qt3DQBuffer
#define QgsDebugMsgLevel(str, level)
#define QgsDebugError(str)
float pitch
Tilt of the camera in degrees (0 = looking from the top, 90 = looking from the side,...
float yaw
Horizontal rotation around the focal point in degrees.
QgsVector3D point
Point towards which the camera is looking in 3D world coords.
float dist
Distance of the camera from the focal point.
Helper struct to store ray casting parameters.
float maxDistance
The maximum distance from ray origin to look for hits when casting a ray.