QGIS API Documentation 3.41.0-Master (88383c3d16f)
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qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17#include "moc_qgs3dmapscene.cpp"
18
19#include <Qt3DRender/QCamera>
20#include <Qt3DRender/QMesh>
21#include <Qt3DRender/QRenderSettings>
22#include <Qt3DRender/QSceneLoader>
23#include <Qt3DExtras/QForwardRenderer>
24#include <Qt3DExtras/QPhongMaterial>
25#include <Qt3DExtras/QPhongAlphaMaterial>
26#include <Qt3DExtras/QDiffuseSpecularMaterial>
27#include <Qt3DExtras/QSphereMesh>
28#include <Qt3DLogic/QFrameAction>
29#include <Qt3DRender/QEffect>
30#include <Qt3DRender/QTechnique>
31#include <Qt3DRender/QRenderPass>
32#include <Qt3DRender/QRenderState>
33#include <Qt3DRender/QCullFace>
34#include <Qt3DRender/QDepthTest>
35#include <QSurface>
36#include <QUrl>
37#include <QtMath>
38
39#include <QOpenGLContext>
40#include <QOpenGLFunctions>
41#include <QTimer>
42
43#include "qgs3daxis.h"
44#include "qgslogger.h"
45#include "qgsapplication.h"
46#include "qgsaabb.h"
47#include "qgsabstract3dengine.h"
48#include "qgs3dmapsettings.h"
49#include "qgs3dutils.h"
51#include "qgscameracontroller.h"
52#include "qgschunkedentity.h"
53#include "qgschunknode.h"
54#include "qgseventtracing.h"
55#include "qgsgeotransform.h"
56#include "qgsmaterial.h"
57#include "qgsmeshlayer.h"
59#include "qgspoint3dsymbol.h"
61#include "qgspointcloudlayer.h"
63#include "qgssourcecache.h"
64#include "qgsterrainentity.h"
65#include "qgsterraingenerator.h"
66#include "qgstiledscenelayer.h"
69#include "qgsvectorlayer.h"
74#include "qgslinematerial_p.h"
75#include "qgs3dsceneexporter.h"
77#include "qgsmessageoutput.h"
78#include "qgsframegraph.h"
80
81#include "qgsskyboxentity.h"
82#include "qgsskyboxsettings.h"
83
84#include "qgswindow3dengine.h"
85#include "qgspointcloudlayer.h"
86
87std::function<QMap<QString, Qgs3DMapScene *>()> Qgs3DMapScene::sOpenScenesFunction = [] { return QMap<QString, Qgs3DMapScene *>(); };
88
90 : mMap( map )
91 , mEngine( engine )
92{
93 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
94 onBackgroundColorChanged();
95
96 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
97 // even if there's no change. Switching to "on demand" should only re-render when something has changed
98 // and we save quite a lot of resources
99 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
100
101 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
102
103 // Get the maximum of clip planes available
104 mMaxClipPlanes = Qgs3DUtils::openGlMaxClipPlanes( mEngine->surface() );
105
106 // Camera
107 float aspectRatio = ( float ) viewportRect.width() / viewportRect.height();
108 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
109
110 mFrameAction = new Qt3DLogic::QFrameAction();
111 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered, this, &Qgs3DMapScene::onFrameTriggered );
112 addComponent( mFrameAction ); // takes ownership
113
114 // Camera controlling
115 mCameraController = new QgsCameraController( this ); // attaches to the scene
116 mCameraController->resetView( 1000 );
117
118 addCameraViewCenterEntity( mEngine->camera() );
119 addCameraRotationCenterEntity( mCameraController );
120 updateLights();
121
122 // create terrain entity
123
124 createTerrainDeferred();
125 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
126 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
127
128 connect( &map, &Qgs3DMapSettings::terrainSettingsChanged, this, &Qgs3DMapScene::createTerrain );
129
130 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
131 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
132 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
133 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
134 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
135 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
136 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
137 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
138 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
139 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
140 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
141 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
142 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
144 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
145 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
146 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
147 connect( &map, &Qgs3DMapSettings::stopUpdatesChanged, this, &Qgs3DMapScene::onStopUpdatesChanged );
148
149 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
150
151 connect( &map, &Qgs3DMapSettings::originChanged, this, &Qgs3DMapScene::onOriginChanged );
152
153 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [=]( const QString &url ) {
154 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
155 for ( QgsMapLayer *layer : modelVectorLayers )
156 {
157 QgsAbstract3DRenderer *renderer = layer->renderer3D();
158 if ( renderer )
159 {
160 if ( renderer->type() == QLatin1String( "vector" ) )
161 {
162 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
163 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
164 {
165 removeLayerEntity( layer );
166 addLayerEntity( layer );
167 }
168 }
169 else if ( renderer->type() == QLatin1String( "rulebased" ) )
170 {
171 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
172 for ( auto rule : rules )
173 {
174 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
175 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
176 {
177 removeLayerEntity( layer );
178 addLayerEntity( layer );
179 break;
180 }
181 }
182 }
183 }
184 }
185 } );
186
187 // listen to changes of layers in order to add/remove 3D renderer entities
188 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
189
190 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
191 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
192
193 onSkyboxSettingsChanged();
194
195 // force initial update of chunked entities
196 onCameraChanged();
197 // force initial update of eye dome shading
198 onEyeDomeShadingSettingsChanged();
199 // force initial update of debugging setting of preview quads
200 onDebugShadowMapSettingsChanged();
201 onDebugDepthMapSettingsChanged();
202 // force initial update of ambient occlusion settings
203 onAmbientOcclusionSettingsChanged();
204
205 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
206 onCameraMovementSpeedChanged();
207
208 on3DAxisSettingsChanged();
209}
210
212{
213 const QgsDoubleRange zRange = elevationRange();
214 const QgsRectangle extent = sceneExtent();
215 const double side = std::max( extent.width(), extent.height() );
216 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
217 d += zRange.isInfinite() ? 0. : zRange.upper();
218 mCameraController->resetView( static_cast<float>( d ) );
219 return;
220}
221
223{
224 QgsPointXY center = extent.center();
225 QgsVector3D centerWorld = mMap.mapToWorldCoordinates( QVector3D( center.x(), center.y(), 0 ) );
226 QgsVector3D p1 = mMap.mapToWorldCoordinates( QVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
227 QgsVector3D p2 = mMap.mapToWorldCoordinates( QVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
228
229 float xSide = std::abs( p1.x() - p2.x() );
230 float ySide = std::abs( p1.z() - p2.z() );
231 if ( xSide < ySide )
232 {
233 float fov = 2 * std::atan( std::tan( qDegreesToRadians( cameraController()->camera()->fieldOfView() ) / 2 ) * cameraController()->camera()->aspectRatio() );
234 float r = xSide / 2.0f / std::tan( fov / 2.0f );
235 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
236 }
237 else
238 {
239 float fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
240 float r = ySide / 2.0f / std::tan( fov / 2.0f );
241 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
242 }
243}
244
245QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
246{
247 Qt3DRender::QCamera *camera = mCameraController->camera();
248 QVector<QgsPointXY> extent;
249 QVector<int> pointsOrder = { 0, 1, 3, 2 };
250 for ( int i : pointsOrder )
251 {
252 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
253 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
254 QVector3D dir = ray.direction();
255 if ( dir.z() == 0.0 )
256 dir.setZ( 0.000001 );
257 double t = -ray.origin().z() / dir.z();
258 if ( t < 0 )
259 {
260 // If the projected point is on the back of the camera we choose the farthest point in the front
261 t = camera->farPlane();
262 }
263 else
264 {
265 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
266 t = std::min<float>( t, camera->farPlane() );
267 }
268 QVector3D planePoint = ray.origin() + t * dir;
269 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
270 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
271 }
272 return extent;
273}
274
276{
277 return mTerrain ? mTerrain->pendingJobsCount() : 0;
278}
279
281{
282 int count = 0;
283 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
284 count += entity->pendingJobsCount();
285 return count;
286}
287
288float Qgs3DMapScene::worldSpaceError( float epsilon, float distance ) const
289{
290 Qt3DRender::QCamera *camera = mCameraController->camera();
291 float fov = camera->fieldOfView();
292 const QSize size = mEngine->size();
293 float screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
294
295 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
296 // with explanation of the math.
297 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
298 float err = frustumWidthAtDistance * epsilon / screenSizePx;
299 return err;
300}
301
302void Qgs3DMapScene::onCameraChanged()
303{
304 if ( mMap.projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
305 {
306 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
307 const float viewWidthFromCenter = mCameraController->distance();
308 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
309 mEngine->camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->camera()->nearPlane(), mEngine->camera()->farPlane() );
310 }
311
312 updateScene( true );
313 bool changedCameraPlanes = updateCameraNearFarPlanes();
314
315 if ( changedCameraPlanes )
316 {
317 // repeat update of entities - because we have updated camera's near/far planes,
318 // the active nodes may have changed as well
319 updateScene( true );
320 updateCameraNearFarPlanes();
321 }
322
323 onShadowSettingsChanged();
324
325 QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
326 emit viewed2DExtentFrom3DChanged( extent2D );
327}
328
329void Qgs3DMapScene::updateScene( bool forceUpdate )
330{
331 if ( !mSceneUpdatesEnabled )
332 {
333 QgsDebugMsgLevel( "Scene update skipped", 2 );
334 return;
335 }
336
337 QgsEventTracing::ScopedEvent traceEvent( QStringLiteral( "3D" ), forceUpdate ? QStringLiteral( "Force update scene" ) : QStringLiteral( "Update scene" ) );
338
339 Qgs3DMapSceneEntity::SceneContext sceneContext;
340 Qt3DRender::QCamera *camera = mEngine->camera();
341 sceneContext.cameraFov = camera->fieldOfView();
342 sceneContext.cameraPos = camera->position();
343 const QSize size = mEngine->size();
344 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
345 sceneContext.viewProjectionMatrix = camera->projectionMatrix() * camera->viewMatrix();
346
347
348 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
349 {
350 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
351 {
352 entity->handleSceneUpdate( sceneContext );
353 if ( entity->hasReachedGpuMemoryLimit() )
355 }
356 }
357
358 updateSceneState();
359}
360
361bool Qgs3DMapScene::updateCameraNearFarPlanes()
362{
363 // Update near and far plane from the terrain.
364 // this needs to be done with great care as we have kind of circular dependency here:
365 // active nodes are culled based on the current frustum (which involves near + far plane)
366 // and then based on active nodes we set near and far plane.
367 //
368 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
369 // around the area where the terrain is.
370 //
371 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
372 // 1. precision errors - if the range is too great
373 // 2. unwanted clipping of scene - if the range is too small
374
375 Qt3DRender::QCamera *camera = cameraController()->camera();
376 QMatrix4x4 viewMatrix = camera->viewMatrix();
377 float fnear = 1e9;
378 float ffar = 0;
379
380 // Iterate all scene entities to make sure that they will not get
381 // clipped by the near or far plane
382 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
383 {
384 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
385
386 fnear = std::min( fnear, depthRange.lower() );
387 ffar = std::max( ffar, depthRange.upper() );
388 }
389
390 if ( fnear < 1 )
391 fnear = 1; // does not really make sense to use negative far plane (behind camera)
392
393 // the update didn't work out... this can happen if the scene does not contain
394 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
395 // as a fallback.
396 if ( fnear == 1e9 && ffar == 0 )
397 {
398 QgsDoubleRange sceneZRange = elevationRange();
399 sceneZRange = sceneZRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneZRange;
400 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneZRange.lower(), sceneZRange.upper(), mMap.origin() );
401 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
402 }
403
404 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
405 if ( fnear > ffar )
406 std::swap( fnear, ffar );
407
408 // set near/far plane - with some tolerance in front/behind expected near/far planes
409 float newFar = ffar * 2;
410 float newNear = fnear / 2;
411 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
412 {
413 camera->setFarPlane( newFar );
414 camera->setNearPlane( newNear );
415 return true;
416 }
417
418 return false;
419}
420
421void Qgs3DMapScene::onFrameTriggered( float dt )
422{
423 QgsEventTracing::addEvent( QgsEventTracing::EventType::Instant, QStringLiteral( "3D" ), QStringLiteral( "Frame begins" ) );
424
425 mCameraController->frameTriggered( dt );
426
427 updateScene();
428
429 // lock changing the FPS counter to 5 fps
430 static int frameCount = 0;
431 static float accumulatedTime = 0.0f;
432
433 if ( !mMap.isFpsCounterEnabled() )
434 {
435 frameCount = 0;
436 accumulatedTime = 0;
437 return;
438 }
439
440 frameCount++;
441 accumulatedTime += dt;
442 if ( accumulatedTime >= 0.2f )
443 {
444 float fps = ( float ) frameCount / accumulatedTime;
445 frameCount = 0;
446 accumulatedTime = 0.0f;
447 emit fpsCountChanged( fps );
448 }
449}
450
451void Qgs3DMapScene::createTerrain()
452{
453 if ( mTerrain )
454 {
455 mSceneEntities.removeOne( mTerrain );
456
457 delete mTerrain;
458 mTerrain = nullptr;
459 }
460
461 if ( !mTerrainUpdateScheduled )
462 {
463 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
464 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
465 mTerrainUpdateScheduled = true;
466 setSceneState( Updating );
467 }
468 else
469 {
471 }
472}
473
474void Qgs3DMapScene::createTerrainDeferred()
475{
476 if ( mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
477 {
478 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
479 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.terrainSettings()->mapTileResolution(), mMap.terrainSettings()->maximumGroundError() );
480 const QgsBox3D rootBox3D = mMap.terrainGenerator()->rootChunkBox3D( mMap );
481 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
482 const QgsBox3D clippingBox3D( mMap.extent(), rootBox3D.zMinimum(), rootBox3D.zMaximum() );
483 mMap.terrainGenerator()->setupQuadtree( rootBox3D, rootError, maxZoomLevel, clippingBox3D );
484
485 mTerrain = new QgsTerrainEntity( &mMap );
486 mTerrain->setParent( this );
487 mTerrain->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
488
489 mSceneEntities << mTerrain;
490
491 connect( mTerrain, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
492 connect( mTerrain, &QgsTerrainEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::terrainPendingJobsCountChanged );
493 connect( mTerrain, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
494 // let's make sure that any entity we're about to show has the right scene origin set
495 const QList<QgsGeoTransform *> transforms = entity->findChildren<QgsGeoTransform *>();
496 for ( QgsGeoTransform *transform : transforms )
497 {
498 transform->setOrigin( mMap.origin() );
499 }
500
501 // enable clipping on the terrain if necessary
502 handleClippingOnEntity( entity );
503 } );
504 }
505 else
506 {
507 mTerrain = nullptr;
508 }
509
510 // make sure that renderers for layers are re-created as well
511 const QList<QgsMapLayer *> layers = mMap.layers();
512 for ( QgsMapLayer *layer : layers )
513 {
514 // remove old entity - if any
515 removeLayerEntity( layer );
516
517 // add new entity - if any 3D renderer
518 addLayerEntity( layer );
519 }
520
522 onCameraChanged(); // force update of the new terrain
523 mTerrainUpdateScheduled = false;
524}
525
526void Qgs3DMapScene::onBackgroundColorChanged()
527{
528 mEngine->setClearColor( mMap.backgroundColor() );
529}
530
531void Qgs3DMapScene::updateLights()
532{
533 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
534 entity->deleteLater();
535 mLightEntities.clear();
536
537 const QList<QgsLightSource *> newLights = mMap.lightSources();
538 for ( const QgsLightSource *source : newLights )
539 {
540 mLightEntities.append( source->createEntity( mMap, this ) );
541 }
542
543 onShadowSettingsChanged();
544}
545
546void Qgs3DMapScene::updateCameraLens()
547{
548 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
549 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
550 onCameraChanged();
551}
552
553void Qgs3DMapScene::onLayerRenderer3DChanged()
554{
555 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
556 Q_ASSERT( layer );
557
558 // remove old entity - if any
559 removeLayerEntity( layer );
560
561 // add new entity - if any 3D renderer
562 addLayerEntity( layer );
563}
564
565void Qgs3DMapScene::onLayersChanged()
566{
567 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
568 QList<QgsMapLayer *> layersAdded;
569 const QList<QgsMapLayer *> layers = mMap.layers();
570 for ( QgsMapLayer *layer : layers )
571 {
572 if ( !layersBefore.contains( layer ) )
573 {
574 layersAdded << layer;
575 }
576 else
577 {
578 layersBefore.remove( layer );
579 }
580 }
581
582 // what is left in layersBefore are layers that have been removed
583 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
584 {
585 removeLayerEntity( layer );
586 }
587
588 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
589 {
590 addLayerEntity( layer );
591 }
592}
593
595{
596 const QList<QgsMapLayer *> layers = mLayerEntities.keys();
597 for ( QgsMapLayer *layer : layers )
598 {
599 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
600 {
601 if ( temporalProperties->isActive() )
602 {
603 removeLayerEntity( layer );
604 addLayerEntity( layer );
605 }
606 }
607 }
608}
609
610void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
611{
612 bool needsSceneUpdate = false;
613 QgsAbstract3DRenderer *renderer = layer->renderer3D();
614 if ( renderer )
615 {
616 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
617 // It has happened before that renderer pointed to a different layer (probably after copying a style).
618 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
619 // the vector layer 3D renderer classes are not available.
620 if ( layer->type() == Qgis::LayerType::Vector && ( renderer->type() == QLatin1String( "vector" ) || renderer->type() == QLatin1String( "rulebased" ) ) )
621 {
622 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
623 if ( renderer->type() == QLatin1String( "vector" ) )
624 {
625 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
626 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
627 {
628 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
629 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
630 {
631 mModelVectorLayers.append( layer );
632 }
633 }
634 }
635 else if ( renderer->type() == QLatin1String( "rulebased" ) )
636 {
637 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
638 for ( auto rule : rules )
639 {
640 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
641 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
642 {
643 mModelVectorLayers.append( layer );
644 break;
645 }
646 }
647 }
648 }
649 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == QLatin1String( "mesh" ) )
650 {
651 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
652 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
653
654 // Before entity creation, set the maximum texture size
655 // Not very clean, but for now, only place found in the workflow to do that simple
656 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
657 sym->setMaximumTextureSize( maximumTextureSize() );
658 meshRenderer->setSymbol( sym );
659 }
660 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == QLatin1String( "pointcloud" ) )
661 {
662 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
663 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
664 }
665 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == QLatin1String( "tiledscene" ) )
666 {
667 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
668 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
669 }
670
671 Qt3DCore::QEntity *newEntity = renderer->createEntity( &mMap );
672 if ( newEntity )
673 {
674 newEntity->setParent( this );
675 mLayerEntities.insert( layer, newEntity );
676
677 finalizeNewEntity( newEntity );
678
679 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
680 {
681 needsSceneUpdate = true;
682 mSceneEntities.append( sceneNewEntity );
683
684 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
685 finalizeNewEntity( entity );
686 // this ensures to update the near/far planes with the exact bounding box of the new entity.
687 updateCameraNearFarPlanes();
688 } );
689
690 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
691 }
692 }
693 }
694
695 if ( needsSceneUpdate )
696 onCameraChanged(); // needed for chunked entities
697
698 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
699
700 if ( layer->type() == Qgis::LayerType::Vector )
701 {
702 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
703 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
704 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
705 }
706
707 if ( layer->type() == Qgis::LayerType::Mesh )
708 {
709 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
710 }
711
712 if ( layer->type() == Qgis::LayerType::PointCloud )
713 {
714 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
715 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
716 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
717 }
718}
719
720void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
721{
722 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
723
724 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
725 {
726 mSceneEntities.removeOne( sceneEntity );
727 }
728
729 if ( entity )
730 entity->deleteLater();
731
732 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
733
734 if ( layer->type() == Qgis::LayerType::Vector )
735 {
736 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
737 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
738 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
739 mModelVectorLayers.removeAll( layer );
740 }
741
742 if ( layer->type() == Qgis::LayerType::Mesh )
743 {
744 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
745 }
746
747 if ( layer->type() == Qgis::LayerType::PointCloud )
748 {
749 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
750 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
751 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
752 disconnect( pclayer, &QgsPointCloudLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
753 }
754}
755
756void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
757{
758 // let's make sure that any entity we're about to show has the right scene origin set
759 const QList<QgsGeoTransform *> transforms = newEntity->findChildren<QgsGeoTransform *>();
760 for ( QgsGeoTransform *transform : transforms )
761 {
762 transform->setOrigin( mMap.origin() );
763 }
764
765 // set clip planes on the new entity if necessary
766 handleClippingOnEntity( newEntity );
767
768 // this is probably not the best place for material-specific configuration,
769 // maybe this could be more generalized when other materials need some specific treatment
770 const QList<QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
771 for ( QgsLineMaterial *lm : childLineMaterials )
772 {
773 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this] {
774 lm->setViewportSize( mEngine->size() );
775 } );
776
777 lm->setViewportSize( mEngine->size() );
778 }
779 // configure billboard's viewport when the viewport is changed.
780 const QList<QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
781 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
782 {
783 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this] {
784 bm->setViewportSize( mEngine->size() );
785 } );
786
787 bm->setViewportSize( mEngine->size() );
788 }
789
790 // Finalize adding the 3D transparent objects by adding the layer components to the entities
791 QgsFrameGraph *frameGraph = mEngine->frameGraph();
792 Qt3DRender::QLayer *transparentLayer = frameGraph->transparentObjectLayer();
793 const QList<Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
794 for ( Qt3DRender::QMaterial *material : childMaterials )
795 {
796 // This handles the phong material without data defined properties.
797 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
798 {
799 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
800 {
801 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
802 if ( entity && !entity->components().contains( transparentLayer ) )
803 {
804 entity->addComponent( transparentLayer );
805 }
806 }
807 }
808 else
809 {
810 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
811 Qt3DRender::QEffect *effect = material->effect();
812 if ( effect )
813 {
814 const QVector<Qt3DRender::QParameter *> parameters = effect->parameters();
815 for ( const Qt3DRender::QParameter *parameter : parameters )
816 {
817 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
818 {
819 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
820 if ( entity && !entity->components().contains( transparentLayer ) )
821 {
822 entity->addComponent( transparentLayer );
823 }
824 break;
825 }
826 }
827 }
828 }
829 }
830}
831
832int Qgs3DMapScene::maximumTextureSize() const
833{
834 QSurface *surface = mEngine->surface();
835 QOpenGLContext context;
836 context.create();
837 bool success = context.makeCurrent( surface );
838
839 if ( success )
840 {
841 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
842
843 GLint size;
844 openglFunctions.initializeOpenGLFunctions();
845 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
846 return int( size );
847 }
848 else
849 {
850 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
851 }
852}
853
854void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
855{
856 mEntityCameraViewCenter = new Qt3DCore::QEntity;
857
858 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
859 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
860 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera] {
861 trCameraViewCenter->setTranslation( camera->viewCenter() );
862 } );
863
864 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
865 materialCameraViewCenter->setAmbient( Qt::red );
866 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
867
868 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
869 rendererCameraViewCenter->setRadius( 10 );
870 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
871
872 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
873 mEntityCameraViewCenter->setParent( this );
874
875 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this] {
876 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
877 } );
878}
879
880void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
881{
882 if ( mSceneState == state )
883 return;
884 mSceneState = state;
885 emit sceneStateChanged();
886}
887
888void Qgs3DMapScene::updateSceneState()
889{
890 if ( mTerrainUpdateScheduled )
891 {
892 setSceneState( Updating );
893 return;
894 }
895
896 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
897 {
898 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
899 {
900 setSceneState( Updating );
901 return;
902 }
903 }
904
905 setSceneState( Ready );
906}
907
908void Qgs3DMapScene::onSkyboxSettingsChanged()
909{
910 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
911 if ( mSkybox )
912 {
913 mSkybox->deleteLater();
914 mSkybox = nullptr;
915 }
916
917 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
918
919 if ( mMap.isSkyboxEnabled() )
920 {
921 QMap<QString, QString> faces;
922 switch ( skyboxSettings.skyboxType() )
923 {
925 faces = skyboxSettings.cubeMapFacesPaths();
926 mSkybox = new QgsCubeFacesSkyboxEntity(
927 faces[QStringLiteral( "posX" )], faces[QStringLiteral( "posY" )], faces[QStringLiteral( "posZ" )],
928 faces[QStringLiteral( "negX" )], faces[QStringLiteral( "negY" )], faces[QStringLiteral( "negZ" )],
929 this
930 );
931 break;
933 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
934 break;
935 }
936 }
937}
938
939void Qgs3DMapScene::onShadowSettingsChanged()
940{
941 QgsFrameGraph *frameGraph = mEngine->frameGraph();
942
943 const QList<QgsLightSource *> lightSources = mMap.lightSources();
944 QList<QgsDirectionalLightSettings *> directionalLightSources;
945 for ( QgsLightSource *source : lightSources )
946 {
947 if ( source->type() == Qgis::LightSourceType::Directional )
948 {
949 directionalLightSources << qgis::down_cast<QgsDirectionalLightSettings *>( source );
950 }
951 }
952
953 QgsShadowSettings shadowSettings = mMap.shadowSettings();
954 int selectedLight = shadowSettings.selectedDirectionalLight();
955 if ( shadowSettings.renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
956 {
957 frameGraph->setShadowRenderingEnabled( true );
958 frameGraph->setShadowBias( shadowSettings.shadowBias() );
959 frameGraph->setShadowMapResolution( shadowSettings.shadowMapResolution() );
960 QgsDirectionalLightSettings light = *directionalLightSources.at( selectedLight );
961 frameGraph->setupDirectionalLight( light, shadowSettings.maximumShadowRenderingDistance() );
962 }
963 else
964 frameGraph->setShadowRenderingEnabled( false );
965}
966
967void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
968{
969 QgsFrameGraph *frameGraph = mEngine->frameGraph();
970 QgsAmbientOcclusionSettings ambientOcclusionSettings = mMap.ambientOcclusionSettings();
971 frameGraph->setAmbientOcclusionEnabled( ambientOcclusionSettings.isEnabled() );
972 frameGraph->setAmbientOcclusionRadius( ambientOcclusionSettings.radius() );
973 frameGraph->setAmbientOcclusionIntensity( ambientOcclusionSettings.intensity() );
974 frameGraph->setAmbientOcclusionThreshold( ambientOcclusionSettings.threshold() );
975}
976
977void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
978{
980}
981
982void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
983{
985}
986
987void Qgs3DMapScene::onDebugOverlayEnabledChanged()
988{
990 mEngine->renderSettings()->setRenderPolicy( mMap.isDebugOverlayEnabled() ? Qt3DRender::QRenderSettings::Always : Qt3DRender::QRenderSettings::OnDemand );
991}
992
993void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
994{
995 bool edlEnabled = mMap.eyeDomeLightingEnabled();
996 double edlStrength = mMap.eyeDomeLightingStrength();
997 double edlDistance = mMap.eyeDomeLightingDistance();
998 mEngine->frameGraph()->setupEyeDomeLighting( edlEnabled, edlStrength, edlDistance );
999}
1000
1001void Qgs3DMapScene::onCameraMovementSpeedChanged()
1002{
1003 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
1004}
1005
1006void Qgs3DMapScene::onCameraNavigationModeChanged()
1007{
1008 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
1009}
1010
1012{
1013 QVector<QString> notParsedLayers;
1014 Qgs3DSceneExporter exporter;
1015
1016 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
1017 exporter.setSmoothEdges( exportSettings.smoothEdges() );
1018 exporter.setExportNormals( exportSettings.exportNormals() );
1019 exporter.setExportTextures( exportSettings.exportTextures() );
1020 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
1021 exporter.setScale( exportSettings.scale() );
1022
1023 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1024 {
1025 QgsMapLayer *layer = it.key();
1026 Qt3DCore::QEntity *rootEntity = it.value();
1027 Qgis::LayerType layerType = layer->type();
1028 switch ( layerType )
1029 {
1031 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1032 notParsedLayers.push_back( layer->name() );
1033 break;
1042 notParsedLayers.push_back( layer->name() );
1043 break;
1044 }
1045 }
1046
1047 if ( mTerrain )
1048 exporter.parseTerrain( mTerrain, "Terrain" );
1049
1050 const bool sceneSaved = exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1051 if ( !sceneSaved )
1052 {
1053 return false;
1054 }
1055
1056 if ( !notParsedLayers.empty() )
1057 {
1058 QString message = tr( "The following layers were not exported:" ) + "\n";
1059 for ( const QString &layerName : notParsedLayers )
1060 message += layerName + "\n";
1061 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, QgsMessageOutput::MessageText );
1062 }
1063
1064 return true;
1065}
1066
1067QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1068{
1069 QVector<const QgsChunkNode *> chunks;
1070 if ( !mLayerEntities.contains( layer ) )
1071 return chunks;
1072 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[layer] ) )
1073 {
1074 const QList<QgsChunkNode *> activeNodes = c->activeNodes();
1075 for ( QgsChunkNode *n : activeNodes )
1076 chunks.push_back( n );
1077 }
1078 return chunks;
1079}
1080
1082{
1083 return mMap.extent();
1084}
1085
1087{
1088 double zMin = std::numeric_limits<double>::max();
1089 double zMax = std::numeric_limits<double>::lowest();
1090 if ( mMap.terrainRenderingEnabled() && mTerrain )
1091 {
1092 const QgsBox3D box3D = mTerrain->rootNode()->box3D();
1093 zMin = std::min( zMin, box3D.zMinimum() );
1094 zMax = std::max( zMax, box3D.zMaximum() );
1095 }
1096
1097 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1098 {
1099 QgsMapLayer *layer = it.key();
1100 switch ( layer->type() )
1101 {
1103 {
1104 QgsPointCloudLayer *pcl = qobject_cast<QgsPointCloudLayer *>( layer );
1105 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1106 zMin = std::min( zMin, zRange.lower() );
1107 zMax = std::max( zMax, zRange.upper() );
1108 break;
1109 }
1111 {
1112 QgsMeshLayer *meshLayer = qobject_cast<QgsMeshLayer *>( layer );
1113 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1114 if ( renderer3D )
1115 {
1116 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1117 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1118 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1119 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1120 zMin = std::min( zMin, verticalGroupMetadata.minimum() * verticalScale );
1121 zMax = std::max( zMax, verticalGroupMetadata.maximum() * verticalScale );
1122 }
1123 break;
1124 }
1126 {
1127 QgsTiledSceneLayer *sceneLayer = qobject_cast<QgsTiledSceneLayer *>( layer );
1128 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1129 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1130 {
1131 zMin = std::min( zMin, zRange.lower() );
1132 zMax = std::max( zMax, zRange.upper() );
1133 }
1134 break;
1135 }
1142 break;
1143 }
1144 }
1145 const QgsDoubleRange zRange( std::min( zMin, std::numeric_limits<double>::max() ), std::max( zMax, std::numeric_limits<double>::lowest() ) );
1146 return zRange.isEmpty() ? QgsDoubleRange() : zRange;
1147}
1148
1149QMap<QString, Qgs3DMapScene *> Qgs3DMapScene::openScenes()
1150{
1151 return sOpenScenesFunction();
1152}
1153
1154void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1155{
1156 mEntityRotationCenter = new Qt3DCore::QEntity;
1157
1158 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1159 mEntityRotationCenter->addComponent( trRotationCenter );
1160 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1161 materialRotationCenter->setAmbient( Qt::blue );
1162 mEntityRotationCenter->addComponent( materialRotationCenter );
1163 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1164 rendererRotationCenter->setRadius( 10 );
1165 mEntityRotationCenter->addComponent( rendererRotationCenter );
1166 mEntityRotationCenter->setEnabled( false );
1167 mEntityRotationCenter->setParent( this );
1168
1169 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center ) {
1170 trRotationCenter->setTranslation( center );
1171 } );
1172
1173 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this] {
1174 mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() );
1175 } );
1176}
1177
1178void Qgs3DMapScene::on3DAxisSettingsChanged()
1179{
1180 if ( m3DAxis )
1181 {
1182 m3DAxis->onAxisSettingsChanged();
1183 }
1184 else
1185 {
1186 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1187 {
1188 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ), engine->root(), this, mCameraController, &mMap );
1189 }
1190 }
1191}
1192
1193void Qgs3DMapScene::onOriginChanged()
1194{
1195 const QList<QgsGeoTransform *> geoTransforms = findChildren<QgsGeoTransform *>();
1196 for ( QgsGeoTransform *transform : geoTransforms )
1197 {
1198 transform->setOrigin( mMap.origin() );
1199 }
1200
1201 mCameraController->setOrigin( mMap.origin() );
1202}
1203
1204void Qgs3DMapScene::handleClippingOnEntity( QEntity *entity ) const
1205{
1206 if ( mClipPlanesEquations.isEmpty() ) // no clip plane equations, disable clipping
1207 {
1208 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1209 {
1210 material->disableClipping();
1211 }
1212 }
1213 else // enable clipping
1214 {
1215 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1216 {
1217 material->enableClipping( mClipPlanesEquations );
1218 }
1219 }
1220
1221 // recursive call
1222 // enable or disable clipping on the children accordingly
1223 for ( QObject *child : entity->children() )
1224 {
1225 Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>( child );
1226 if ( childEntity )
1227 {
1228 handleClippingOnEntity( childEntity );
1229 }
1230 }
1231}
1232
1233void Qgs3DMapScene::handleClippingOnAllEntities() const
1234{
1235 // Need to loop mLayerEntities instead of mSceneEntities to handle entities
1236 // which do no inherit from Qgs3DMapSceneEntity. For example, mesh entities.
1237 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1238 {
1239 handleClippingOnEntity( it.value() );
1240 }
1241 if ( mTerrain )
1242 {
1243 handleClippingOnEntity( mTerrain );
1244 }
1245}
1246
1247void Qgs3DMapScene::enableClipping( const QList<QVector4D> &clipPlaneEquations )
1248{
1249 if ( clipPlaneEquations.size() > mMaxClipPlanes )
1250 {
1251 QgsDebugMsgLevel( QStringLiteral( "Qgs3DMapScene::enableClipping: it is not possible to use more than %1 clipping planes." ).arg( mMaxClipPlanes ), 2 );
1252 }
1253 mClipPlanesEquations = clipPlaneEquations.mid( 0, mMaxClipPlanes );
1254
1255 // enable the clip planes on the framegraph
1256 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1257 frameGraph->addClipPlanes( clipPlaneEquations.size() );
1258
1259 // Enable the clip planes for the material of each entity.
1260 handleClippingOnAllEntities();
1261}
1262
1264{
1265 mClipPlanesEquations.clear();
1266
1267 // disable the clip planes on the framegraph
1268 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1269 frameGraph->removeClipPlanes();
1270
1271 // Disable the clip planes for the material of each entity.
1272 handleClippingOnAllEntities();
1273}
1274
1275void Qgs3DMapScene::onStopUpdatesChanged()
1276{
1277 mSceneUpdatesEnabled = !mMap.stopUpdates();
1278}
LayerType
Types of layers that can be added to a map.
Definition qgis.h:169
@ Group
Composite group layer. Added in QGIS 3.24.
@ Plugin
Plugin based layer.
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
@ Vector
Vector layer.
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
@ Mesh
Mesh layer. Added in QGIS 3.2.
@ Raster
Raster layer.
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
static std::function< QMap< QString, Qgs3DMapScene * >()> sOpenScenesFunction
Static function for returning open 3D map scenes.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
void disableClipping()
Disables OpenGL clipping.
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
bool exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings Returns false if the operation failed.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
void enableClipping(const QList< QVector4D > &clipPlaneEquations)
Enables OpenGL clipping based on the planes equations defined in clipPlaneEquations.
float worldSpaceError(float epsilon, float distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void originChanged()
Emitted when the world's origin point has been shifted.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
bool stopUpdates() const
Returns whether the scene updates on camera movement.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
void stopUpdatesChanged()
Emitted when the flag whether to keep updating scene has changed.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
bool save(const QString &sceneName, const QString &sceneFolderPath, int precision=6)
Saves the scene to a .obj file Returns false if the operation failed.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
QgsFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(Qgs3DMapSettings *map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
double maximumGroundError() const
Returns the maximum ground error of terrain tiles in world units.
int mapTileResolution() const
Returns the resolution (in pixels) of the texture of a terrain tile.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:43
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:274
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:267
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setOrigin(const QgsVector3D &origin)
Reacts to the shift of origin of the scene, updating camera pose and any other member variables so th...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
Definition qgsrange.h:233
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:287
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition qgsmaplayer.h:76
QString name
Definition qgsmaplayer.h:80
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition qgsmaplayer.h:86
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
QgsMeshDatasetGroupMetadata is a collection of dataset group metadata such as whether the data is vec...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
void setViewportSize(const QSizeF size)
Set the size of the view port.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
Definition qgspointxy.h:60
double y
Definition qgspointxy.h:64
double x
Definition qgspointxy.h:63
A template based class for storing ranges (lower to upper values).
Definition qgsrange.h:46
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:78
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:85
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition qgsrange.h:125
A representation of a ray in 3D.
Definition qgsray3d.h:31
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
QgsPointXY center
QList< QgsRuleBased3DRenderer::Rule * > RuleList
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
virtual QgsBox3D rootChunkBox3D(const Qgs3DMapSettings &map) const
Returns 3D box (in map coordinates) of the root chunk.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition qgsvector3d.h:48
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
Definition qgis.h:6136
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:41