Using Plugin Layers

If your plugin uses its own methods to render a map layer, writing your own layer type based on QgsPluginLayer might be the best way to implement that.

TODO:
Check correctness and elaborate on good use cases for QgsPluginLayer, ...

Subclassing QgsPluginLayer

Below is an example of a minimal QgsPluginLayer implementation. It is an excerpt of the Watermark example plugin:

class WatermarkPluginLayer(QgsPluginLayer):

  LAYER_TYPE="watermark"

  def __init__(self):
    QgsPluginLayer.__init__(self, WatermarkPluginLayer.LAYER_TYPE, "Watermark plugin layer")
    self.setValid(True)

  def draw(self, rendererContext):
    image = QImage("myimage.png")
    painter = rendererContext.painter()
    painter.save()
    painter.drawImage(10, 10, image)
    painter.restore()
    return True

Methods for reading and writing specific information to the project file can also be added

def readXml(self, node):
  pass

def writeXml(self, node, doc):
  pass

When loading a project containing such a layer, a factory class is needed

class WatermarkPluginLayerType(QgsPluginLayerType):

  def __init__(self):
    QgsPluginLayerType.__init__(self, WatermarkPluginLayer.LAYER_TYPE)

  def createLayer(self):
    return WatermarkPluginLayer()

You can also add code for displaying custom information in the layer properties

def showLayerProperties(self, layer):
  pass